Chompus
This is a bit hard for a clicker game, but I think it still qualifies as one due to all the clicking. Its just not a very relaxing one. It's also heavily based on RNG, so you could get easily screwed over by mummies.
After awhile of play testing I think it has become balanced. I am able to occasionally reach 100k+. Although it is difficult to do still.
I had to disable the full screen button on the web version due to full screen breaking all the text objects. This doesn't occur for me on the windows build though so if you want to try full screen go for the downloads.
This was made for
Clicker Jam Spring 2023
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Author | kezbob |
Genre | Strategy |
Made with | Unity |
Tags | Clicker, Endless, Female Protagonist, Incremental, Magic, Mouse only, mummy, Point & Click, Top-Down |
Average session | A few minutes |
Inputs | Mouse, Touchscreen |
Accessibility | High-contrast, One button, Textless |
Comments
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Not much you can do when it starts with a pair of mummies and 1 or 2 spinning shells:D Not just hard, but impossible from the mechanics have found...
The game started with those spawned?
Ok that was a bug and should be fixed. Thank you for mentioning it. The different enemies should spawn in based on a certain amount of time passing to allow you to have unlocked the appropriate counters for them.
Yeah, I think my next attempt (immediately after that comment) it went as I assume was intended with stronger and stronger enemies coming as time went on... I think I lasted for about 3-4 minutes after the mage type showed up? Decent game! Though I would not consider it a clicker:D
But what really defines a clicker to you? All of the elements of a clicker are there, they are just presented in another form. At least in my opinion. Instead of generating your currency immediately after clicking, its more secondary mechanic that results from your clicking. Click to spawn a monster that proceeds to destroy another monster that will then generate your currency. I guess to some extent every game (on pc at least) is a clicker, unless its completely keyboard controlled.
Actually, yeah I agree. I dunno, its probably too involved to be a clicker, and yet at its core its just using clicker mechanics. I guess clickers just basically strip all the additional layers of games down to their most basic form, give me some input and you'll get some output, which this does do, but not without an added layer of requiring a more precise clicking mechanic.
It won't load on Mac or maybe its just for me its not working
hmmm.. dang that sucks. I'm going to add some builds up in a bit. maybe that would work
tell me when ur ready and ill try it
just added them. but I believe for mac builds they only work through the itch app
I tried the downloaded version instead of the in browser one and it worked
fun but hard game got 215 which I'm pretty sure is trash